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Terminal Velocity

The prompt for this jam was "Terminal". Within a 2-day time span, my team created a arcade space game, in which the player controls an astronaut as he descends into pipes on planets.

Screenshot 2021-02-17 235044.png

Design Takeaways

During this project, I learned a lot about how the workflow changes when you are working from home. The pandemic dynamic affected my jam because it placed a heavier mindset on task allocation and communication through Trello.

As a just-for-fun jam, it was very relaxed and informative about how work-from-home impacts group projects. Gameplay-wise, I thought about how important it was to indicate to the player what their destination was.

It was crucial to use an object that aesthetically resembled a goal of some kind. Given that the player is constantly moving towards the planet, it needed to be clear immediately where the player needed to go.

Tools Used

  • Unity

  • C#

  • Trello

Roles

  • Game Designer

  • Twitter
  • LinkedIn
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