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Gone in the Morning

Tasked with choosing a design intent, my team chose "being scared". After four days of designing, we created a game about house-sitting in an eerie and haunting house. The download features lighting additions that did not work in the WebGL format.

Design Takeaways

For my last Design Week at Sheridan, I took part in creating a horror-themed game that captured the emotion of being scared. As someone who isn't invested in horror media in general, it was a fun challenge to go outside of my area of expertise.

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Horror games place a heavy reliance on atmosphere, alongside good sound design to make an engaging experience. I spent time thinking about how gameplay elements could work as complimentary components to add to the framework of the atmosphere.

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The varied tasks are used to bring the player around the map layout, allowing them to focus more on the sounds and unsettling rooms. I also gained experience adapting the build to work in a WebGL format. The lighting tools would not work within the web format, and are only in the download. To avoid issues, they were disabled within the Unity Editor.

Tools Used

  • Unity

  • C#

  • Trello

  • Miro

  • Github Desktop

Roles

  • Game Designer

  • Level Designer

  • Programmer

Process Work

  • Twitter
  • LinkedIn
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