My
Projects
Here is a list of a few of the projects I've had a hand in creating within my time as a Game Designer. Each project page contains more info about my design takeaways, tools I used during creation and also links to download or play. If you want to learn more about the projects, click the images to get a more in-depth look.
I participated in Ubisoft Toronto's NEXT competition, which involved creating a pitch and design documentation. The 2023-2024 Game Design challenge involved creating a new enemy type for any Far Cry game.
Mini Monstrosities is a rogue-like featuring a unique design twist, where the player cannot attack or defend themselves. Instead, the player relies on creating and commanding a team of helpers to fight for them. This project was a team effort, created as my capstone project during my fourth and final year at Sheridan.
This project was created during my final Design Week Challenge at Sheridan. It was created to fulfill the design intent of being scared. Created as a team in a work-from-home setting, myself and six other talented individuals spent four days building a game that encapsulated the feeling of being scared.
This project was created for GDS Game Jam 2020. It was a collaborative project created between me and 3 group members. The project was done in a work-from-home setting and was my first game jam ever.
This project was created for Sprint Week Winter 2020. Over the span of 4 days and tasked with creating an arcade game, my group created a game about maneuvering an astronaut around space to zap aliens with an electric tether.




