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My

Projects

Here is a list of a few of the projects I've had a hand in creating within my time as a Game Designer. Each project page contains more info about my design takeaways, tools I used during creation and also links to download or play. If you want to learn more about the projects, click the images to get a more in-depth look.

I participated in Ubisoft Toronto's NEXT competition, which involved creating a pitch and design documentation. The 2023-2024 Game Design challenge involved creating a new enemy type for any Far Cry game.

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Mini Monstrosities is a rogue-like featuring a unique design twist, where the player cannot attack or defend themselves. Instead, the player relies on creating and commanding a team of helpers to fight for them. This project was a team effort, created as my capstone project during my fourth and final year at Sheridan.

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This project was created during my final Design Week Challenge at Sheridan. It was created to fulfill the design intent of being scared. Created as a team in a work-from-home setting, myself and six other talented individuals spent four days building a game that encapsulated the feeling of being scared.

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This project was created for GDS Game Jam 2020. It was a collaborative project created between me and 3 group members. The project was done in a work-from-home setting and was my first game jam ever.

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This project was created for Sprint Week Winter 2020. Over the span of 4 days and tasked with creating an arcade game, my group created a game about maneuvering an astronaut around space to zap aliens with an electric tether.

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